- Posted in Learning Games
Rather than being designed for entertainment, serious games are made with a specific objective in mind. In education, this includes games designed to teach students a specific set of skills or an important concept. Instead of simply placing users in a fantasy world, they are provided with real-life experiences and scenarios, making the learning that takes place within the game extremely relevant. These 20 serious games are some of the best examples of serious games that could easily be adapted for the classroom.
- Past/Present is an interactive history game designed for students in grades five through eight. Students take on the role of characters in the early 1900s.
- Statecraft helps students understand ancient civilizations in India, China and Southeast Asia, responding to threats and helping a country survive.
- Way connects individuals from two cultures through virtual puppets, allowing them to learn about each other’s culture and language.
- Fibber asks players to unravel the deceit and get to the truth of political arguments.
- Youth Voices challenges students to become social media powerhouses as they interact with others through blogging, conducting research projects and responding to questions.
- Gemmings Rush helps students, especially ESL students, build their vocabularies as they click on gems with letters to build words.
- Total Mayhem is a game for young learners, covering topics like sight words, and guiding more advanced learners through activities explaining the different parts of speech.
- Spent takes students through real-life scenarios and helps them learn how to manage their money and resources.
- NetWorth Interactive introduces students to investment, allowing them to invest in capital markets and handle debt and insurance.
- HELP Math offers standards-based math exercises to help students who are struggling in math, particularly ELL students.
- Solar Tycoon lets students run their own solar-panel producing company, learning about the challenges that come with owning a company and developing basic skills for running a business.
- MathLands, an app for iPad, features entertaining math and logic games to help kids build problem-solving and critical thinking skills.
- ST Math provides students with self-paced, interactive learning activities to help improve their math skills. Activities are available for students in kindergarten through twelfth grade.
- WaterLife introduces students to sea turtles, otters and the dangers their habitats face.
- CyberCIEGE gives students interested in computer science at the high school and college levels the opportunity to learn the ins and outs of computer security networks.
- Ludwig takes students into a virtual world where they must learn about renewable energy to help supply the town of Ludwig with energy.
- Science Supremo offers students the chance to work in a realistic lab, analyzing and determining the effectiveness of modern drugs.
- Ecocity combines business and science, challenging players to help a city profit economically without doing damage to the environment.
- GoVenture Health takes the form of an interactive textbook, allowing students to interact with parts of the body as they learn.
- Zamzee measures students’ physical activity in a way that encourages them to get up and get moving.
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