Mathletics Meets iPad in Schools – The “Learnification of Gaming”

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World-leading education resource Mathletics has been launched on the iPad. The free app Mathletics Student is the company’s long-awaited move into the tablet-based educational arena and a sister app for Android tablets is due for release shortly.

Tablet computers are fast becoming the preferred medium for teaching and learning – with devices such as the iPad and Samsung Galaxy Tab(TM) at the forefront of the movement with schools. In addition, a recent study by 3P Learning found that by 2015 two in three students will have a tablet device at home. Working within this rapidly evolving educational landscape, the team at 3P Learning have long been recognised as being ahead of the curve in terms of technology implementation in the global classroom.

Mathletics Student gives access to the award-winning Mathletics platform, and will continue growing to include its full extensive library of internationally aligned curricula and assessments for students aged 4-18. 3P Learning’s groundbreaking new technology allows for content to be dynamically delivered directly to the student’s device – content that is itself uniquely tailored to the student’s own ability level. All results data generated is synced in real time with a live online Teacher Report Centre for schools, as well as dedicated reporting for parents.

Head of mobile development at 3P Learning, Harry Ohlsen, said “The app is a world first in e-learning. Packing our student interface, extensive curriculum content and a brand new version of Live Mathletics into a tablet involved significant technical challenges.  We wanted to go beyond simply making Mathletics work on an iPad, just a website on a tablet – that’s not our way. Our user interface, graphic design and back-end teams all put in 110% over many months to make this a reality.  We hope students enjoy using the app as much as we enjoyed building it!”

This is not the first time 3P Learning have created brand new technology for their global community of schools, the company has long been at the forefront of e-learning. Launching in 2006 with the groundbreaking Live Mathletics activity – pitting students across the world against each other in real-time live mental mathematics “races” – 3P Learning was one of the pioneers of the “gamification of learning” by bringing game-based engagement into the classroom.

Tim Power, Managing Director of 3P Learning, said “Mathletics has long since ridden the wave of gamification, advancing beyond it to pioneer what we call the “learnification of gaming”. With the advancements in Mathletics as well as our upcoming developments too – this is a real next-generation release. We’re going far beyond simply using game environments as a means to engage students; we are creating immersive worlds of learning for our schools, using the latest technology along the way. The iPad app is just another way we are achieving this”.

Mathletics Student is available now in the iTunes App Store, and is free to download. Note – Students must have an existing Mathletics account/subscription to launch the app.
PR Newswire (http://s.tt/1pwl6)

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