Math Game DragonBox to be Tested in Over 100 Schools across the US


French-Norwegian game-based learning company WeWantToKnow has signed an agreement with the Center for Game Science at the University of Washington to establish a strong partnership to test and improve the recently launched math game, DragonBox, in over 100 schools across the US. This is the first of many games that the two parties will develop jointly and that will be offered to US schools and universities.

“We are most happy to have signed an agreement with one of the leading game and science centers in the US to help us test our products in the US educational market,” says Jean-Baptiste Huynh, CEO and co-founder for WeWantToKnow. “Our first game, the math game DragonBox, has received incredible reviews, and we see from our tests in Norway that between 60-80% of the kids that play the game for two hours are able to solve mathematical equations. We believe that with the support from the Center for Game Science, we will be able to increase this result to close to 100%.”

“I was very impressed with DragonBox from the minute I first tested it,” says Zoran Popović, Director of the Center for Game Science. “This game focuses on one of the core concepts in algebra, presenting it in a clever way that is accessible to children and very likely to be transferable to real math problems. We look forward to working with WeWantToKnow on the student-adaptive version of this game and deploying it in school trials across the US. I believe that as early as next year, we can have second-graders mastering key algebra concepts with just a few hours of gameplay. The Center for Game Science has been focusing on fractions and other early math bottlenecks in K-12 education, and our partnership with WeWantToKnow is the perfect next step in developing a game-based mathematics curriculum suitable for every child.”

Game-based learning is set to be become an essential part of education in the 21st century. Immediate feedback, differentiated learning paths, and active involvement through experiential and discovery learning are just some of the vital benefits that game-based learning can provide.

DragonBox is one of the first games to communicate powerful mathematical concepts through the use of mathematics in gameplay. DragonBox shows that innovation in the way we represent mathematics, elegant visual design, and a finely tuned user experience can have dramatic consequences on how fast and from what age students learn difficult subjects.

With this approach, concepts that once required months or years to master are now graspable by young children in just a few hours.

What is DragonBox?

DragonBox does away with tedious equations and math quizzes, replacing them instead with a simple game involving cards and a magical box. The game evolves as kids master the skills and concepts presented. After one hour of playing DragonBox, twelve-year olds can tackle equations their parents struggle to solve. DragonBox was pre-launched in Norway to let schools, kids and parents test the game. Almost immediately, it rocketed to the top of the charts, becoming the most purchased app in the Apple App Store in Norway– displacing other, more traditional games. More than 10% of all iPad users in Norway have downloaded DragonBox within the first few weeks of its release.

DragonBox is designed for iPad and Android tablets, but also works well on iPhone and Android phones. A special version is available for Mac OS. DragonBox costs $5.99 for the tablet version and $2.99 for the phone version. Download it from the Apple App Store or Google Play.

Source: Press Release